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May cause a foe to flinch.
Summons rain in battle.
Gradually boosts Speed.
Blocks critical hits.
Negates 1-hit KO attacks.
Prevents self-destruction.
Prevents paralysis.
Ups evasion in a sandstorm.
Paralyzes on contact.
Turns electricity into HP.
Changes water into HP.
Prevents attraction.
Negates weather effects.
Raises accuracy.
Prevents sleep.
Changes type to foe's move.
Prevents poisoning.
Powers up if hit by fire.
Prevents added effects.
Prevents confusion.
Firmly anchors the body.
Lowers the foe's Attack.
Prevents the foe's escape.
Hurts to touch.
Only “Supereffective” hits.
Not hit by Ground attacks.
Leaves spores on contact.
Passes on status problems.
Prevents ability reduction.
Heals upon switching out.
Draws electrical moves.
Promotes added effects.
Raises Speed in rain.
Raises Speed in sunshine.
Encounter rate increases.
Copies special ability.
Raises Attack.
Poisons foe on contact.
Prevents flinching.
Prevents freezing.
Prevents burns.
Traps Steel-type Pokémon.
Avoids sound-based moves.
Slight HP recovery in rain.
Summons a sandstorm.
Raises foe's PP usage.
Heat-and-cold protection.
Awakens quickly from sleep.
Burns the foe on contact.
Makes escaping easier.
Prevents loss of accuracy.
Prevents Attack reduction.
May pick up items.
Moves only every two turns.
Trades accuracy for power.
Infatuates on contact.
Powers up with Minus.
Powers up with Plus.
Changes with the weather.
Prevents item theft.
Heals the body by shedding.
Ups Attack if suffering.
Ups Defense if suffering.
Draining causes injury.
Ups Grass moves in a pinch.
Ups Fire moves in a pinch.
Ups Water moves in a pinch.
Ups Bug moves in a pinch.
Prevents recoil damage.
Summons sunlight in battle.
Prevents fleeing.
Prevents sleep.
Prevents ability reduction.
Raises Attack.
Blocks critical hits.
Negates weather effects.
Ups evasion if confused.
Electricity raises Speed.
Powers up against rivals.
Flinching raises Speed.
Ups evasion in Hail or Snow.
Eats Berries early.
Critical hits raise Attack.
Using a hold item ups Speed.
Heat and burn protection.
Prone to wild stat changes.
Prefers moisture to heat.
Adjusts power favorably.
Boosts punching moves.
Restores HP if poisoned.
Boosts same type attacks.
Multi-hit moves hit 5 times.
Cures status in rain.
Powers up in sunshine.
Ups Speed if suffering.
Moves become Normal-type.
Boosts critical hits.
Only damaged by attacks.
Ensures that all moves hit.
Always moves last.
Boosts weaker moves.
Blocks status in sunshine.
Can't use hold items.
Moves hit through abilities.
Critical hits land often.
Fainting damages the foe.
Senses dangerous moves.
Determines a foe's move.
Ignores stat changes.
Ups “not very effective”.
Weakens “supereffective”.
Takes a while to get going.
Hits Ghost-type Pokémon.
Draws in Water moves.
HP recovery in Hail or Snow.
Weakens “supereffective”.
Summons snow in battle.
May gather Honey.
Checks a foe's item.
Boosts moves with recoil.
Changes type to its Plate.
Allies power up in sunshine.
Damages sleeping Pokémon.
Steals the foe's held item.
Trades effects for power.
Inverts stat changes.
Foes can't eat Berries.
Lowered stats up Attack.
Gives up at half HP.
Disables moves on contact.
Heals partner Pokémon.
Lowers damage to partner.
Its stats change when hit.
Doubles weight.
Halves weight.
Halves damage at full HP.
Ups Attack if poisoned.
Ups Sp. Atk if burned.
May recycle a used Berry.
Can't be damaged by an ally.
Stats change gradually.
Blocks weather and powder.
Poisons foe on contact.
Heals upon switching out.
Prevents Defense loss.
Ups Speed in a sandstorm.
May avoid status problems.
Moving last boosts power.
Appears as a partner.
Transforms into the foe.
Passes through barriers.
Spreads with contact.
KOs raise Attack.
Dark hits raise Attack.
Raises Speed when scared.
Reflects status moves.
Grass increases Attack.
Status moves go first.
Powers up in a sandstorm.
Hurts to touch.
Transforms at half HP.
Raises party accuracy.
Moves hit through abilities.
Moves hit through abilities.
Prevents limiting of moves.
Protects Grass-types.
Eating Berries restores HP.
Changes type to used move.
Raises Defense.
Steals the foe's held item.
Avoids some projectiles.
Lowered stats up Sp. Atk.
Boosts biting moves.
Normal moves become Ice.
Prevents party from sleep.
Transforms as it battles.
Flying moves go first.
Boosts pulse moves.
Ups Defense in grass.
Passes its item to an ally.
Boosts contact moves.
Normal moves become Fairy.
Lowers Speed on contact.
Normal moves become Flying.
Moves hit twice.
Boosts Dark moves.
Boosts Fairy moves.
Reverse aura abilities.
Summons heavy rain.
Summons intense sunlight.
Summons strong winds.
Boosts Defense when hit.
Flees at half HP.
Flees at half HP.
Water boosts Defense.
Criticals poisoned foes.
Shell breaks at half HP.
Stronger as foes switch in.
Guards from fire and burns.
Powers up Steel moves.
Boosts Sp. Atk at low HP.
Raises Speed in Hail/Snow.
Never makes contact.
Makes sound moves Water.
Healing moves go first.
Normal moves turn Electric.
Faster on electricity.
Forms a school when strong.
Decoy protects it once.
Changes form after a KO.
Cells aid it when weakened.
Poisons any type.
Always drowsing.
Protects from priority.
Hurts foe when defeated.
Dances along with others.
Boosts ally's Sp. Atk.
Tougher but flammable.
Protects from priority.
KOs raise Sp. Atk.
Lowers Speed on contact.
Copies ally's ability.
Copies ally's ability.
KOs boost best stat.
Memories change its type.
Field becomes Electric.
Field becomes weird.
Field becomes misty.
Field becomes grassy.
Prevents stat reduction.
Halves damage at full HP.
Weakens “supereffective”.
Ups “supereffective”.
Ups Attack on entry.
Ups Defense on entry.
Changes type to move's.
Fetches failed Poké Ball.
Lower Speed of all when hit.
Ignores foe's redirection.
Reflect stat decreases.
If hit, spits prey from sea.
Ignores foe's redirection.
Fire or Water hits up Speed.
Ups and resists sound.
Creates a sandstorm if hit.
Halves special damage.
Doubles effect of Berries.
Hail or Snow renew free hit.
Powers up ally moves.
Changes type on terrain.
Removes walls of light.
Boosts ally's Steel moves.
Foe faints in 3 turns if hit.
Trade abilities on contact.
Ups Attack and locks move.
All Abilities are nullified.
Protects team from poison.
Changes form each turn.
Moves first occasionally.
Contact evades protection.
Remove ally's stat changes.
Ups Electric-type moves.
Ups Dragon-type moves.
KOs boost Attack stat.
KOs boost Sp. Atk stat.
Unnerve and Chilling Neigh.
Unnerve and Grim Neigh.
Spreads with contact.
Affects terrain when hit.
Fire hits up Attack.
Gets angry at half HP.
Protected by pure salts.
Strengthened by Fire.
Ups Attack if hit by wind.
Cannot be intimidated.
Powers up Rock moves.
Gets charged by wind.
Changes form on switch out.
Commands from Dondozo.
Gets Charged when hit.
Sun boosts best stat.
Elec. field ups best stat.
Avoids status moves.
Lowers foes' sp. damage.
Lowers foes' Defense.
Lowers foes' damage.
Lowers foes' Sp. Defense.
Summons sunlight in battle.
Field becomes Electric.
Copies foe's stat change.
Eats a used berry again.
Strengthens slicing moves.
Inherits fallen's strength.
Copies ally's stat changes.
Throws poison spikes if hit.
Protects from priority.
Eats ground to heal HP.
Status moves never fail.
Restores ally's HP.
Keen Eye and Scrappy.
Raises Speed.
Raises Attack.
Raises Sp. Def.
Raises Defense.
Moves can poison.
Lowers the foe's Evasion.
Terastallizes upon entry.
Resists all at full HP.
Zeroes weather and terrain.
Confuses poisoned foes.
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